Additional work on Main menu, and history components

This commit is contained in:
corey@blaishome.online
2025-02-15 15:03:10 -05:00
parent d7e3fe3b2b
commit 0d05370cb9
9 changed files with 384 additions and 486 deletions

View File

@@ -1,72 +1,44 @@
// src/context/ScoreContext.js
import React, { createContext, useContext, useReducer, useEffect } from 'react';
// Define action types
export const ACTIONS = {
ADD_ARROW: 'ADD_ARROW',
START_NEW_ROUND: 'START_NEW_ROUND',
RESET_GAME: 'RESET_GAME',
LOAD_SAVED_GAME: 'LOAD_SAVED_GAME',
START_NEW_GAME: 'START_NEW_GAME',
SAVE_GAME: 'SAVE_GAME',
UPDATE_HANDICAP: 'UPDATE_HANDICAP'
START_GAME: 'start_game',
ADD_ROUND: 'add_round',
RESET_GAME: 'reset_game',
SAVE_GAME: 'save_game',
LOAD_HISTORY: 'load_history'
};
// Initial state structure
const initialState = {
currentGame: {
id: null,
gameType: null, // '450' or '300'
category: null, // 'league' or 'practice'
gameType: '',
isLeague: false,
rounds: [],
totalScore: 0,
totalBullseyes: 0,
dateStarted: null,
dateCompleted: null,
handicap: null,
},
games: {
league: [],
practice: [],
},
statistics: {
handicapHistory: [],
averageScores: {
league: { '450': 0, '300': 0 },
practice: { '450': 0, '300': 0 },
},
date: null
},
history: []
};
// Handicap calculation function
const calculateHandicap = (scores) => {
if (scores.length < 3) return null;
const lastThree = scores.slice(-3);
const average = lastThree.reduce((sum, game) => sum + game.totalScore, 0) / 3;
const maxPossibleScore = scores[0].gameType === '450' ? 450 : 300;
const handicap = Math.round((maxPossibleScore - average) * 0.8);
return Math.max(0, Math.min(100, handicap));
};
// Reducer function
const scoreReducer = (state, action) => {
switch (action.type) {
case ACTIONS.ADD_ARROW: {
const { roundIndex, score, isBullseye } = action.payload;
case ACTIONS.START_GAME:
return {
...state,
currentGame: {
...initialState.currentGame,
gameType: action.payload.gameType,
isLeague: action.payload.isLeague,
date: new Date().toISOString()
}
};
case ACTIONS.ADD_ROUND:
const updatedRounds = [...state.currentGame.rounds];
if (!updatedRounds[roundIndex]) {
updatedRounds[roundIndex] = { arrows: [], total: 0, bullseyes: 0 };
}
updatedRounds[roundIndex] = {
...updatedRounds[roundIndex],
arrows: [...updatedRounds[roundIndex].arrows, score],
total: updatedRounds[roundIndex].total + score,
bullseyes: updatedRounds[roundIndex].bullseyes + (isBullseye ? 1 : 0),
updatedRounds[action.payload.roundIndex] = {
arrows: action.payload.arrows,
total: action.payload.arrows.reduce((sum, arrow) => sum + arrow.score, 0),
bullseyes: action.payload.arrows.filter(arrow => arrow.isBullseye).length
};
const totalScore = updatedRounds.reduce((sum, round) => sum + round.total, 0);
@@ -78,130 +50,58 @@ const scoreReducer = (state, action) => {
...state.currentGame,
rounds: updatedRounds,
totalScore,
totalBullseyes,
},
totalBullseyes
}
};
}
case ACTIONS.START_NEW_ROUND: {
const gamesHistory = state.currentGame.gameType ?
[...state.games, state.currentGame] :
state.games;
case ACTIONS.SAVE_GAME:
if (!state.currentGame.isLeague) return state; // Only save league games
const updatedHistory = [
...state.history,
{ ...state.currentGame }
];
// Save to localStorage
localStorage.setItem('archeryHistory', JSON.stringify(updatedHistory));
return {
...state,
games: gamesHistory,
currentGame: {
...state.currentGame,
gameType: action.payload.gameType,
rounds: [],
totalScore: 0,
totalBullseyes: 0,
dateStarted: new Date().toISOString(),
},
history: updatedHistory
};
}
case ACTIONS.START_NEW_GAME: {
const { gameType, category } = action.payload;
case ACTIONS.LOAD_HISTORY:
return {
...state,
currentGame: {
...initialState.currentGame,
id: Date.now(),
gameType,
category,
dateStarted: new Date().toISOString(),
},
history: action.payload
};
}
case ACTIONS.SAVE_GAME: {
const completedGame = {
...state.currentGame,
dateCompleted: new Date().toISOString(),
};
if (completedGame.category === 'league') {
const relevantGames = [...state.games.league, completedGame]
.filter(game => game.gameType === completedGame.gameType)
.sort((a, b) => new Date(b.dateCompleted) - new Date(a.dateCompleted));
completedGame.handicap = calculateHandicap(relevantGames);
}
const newGames = {
...state.games,
[completedGame.category]: [
...state.games[completedGame.category],
completedGame,
],
};
const updateAverages = (games, type, category) => {
const relevantGames = games.filter(game => game.gameType === type);
return relevantGames.length > 0
? relevantGames.reduce((sum, game) => sum + game.totalScore, 0) / relevantGames.length
: 0;
};
const newStatistics = {
...state.statistics,
averageScores: {
league: {
'450': updateAverages(newGames.league, '450', 'league'),
'300': updateAverages(newGames.league, '300', 'league'),
},
practice: {
'450': updateAverages(newGames.practice, '450', 'practice'),
'300': updateAverages(newGames.practice, '300', 'practice'),
},
},
};
return {
...state,
currentGame: initialState.currentGame,
games: newGames,
statistics: newStatistics,
};
}
case ACTIONS.RESET_GAME:
return initialState;
case ACTIONS.LOAD_SAVED_GAME:
return action.payload;
return {
...state,
currentGame: initialState.currentGame
};
default:
return state;
}
};
// Create context
const ScoreContext = createContext();
// Context provider component
export const ScoreProvider = ({ children }) => {
const [state, dispatch] = useReducer(scoreReducer, initialState, () => {
try {
const localData = localStorage.getItem('archeryScores');
if (localData) {
const parsedData = JSON.parse(localData);
if (parsedData.currentGame && parsedData.games) {
return parsedData;
}
}
} catch (error) {
console.error('Error loading saved game:', error);
}
return initialState;
});
const [state, dispatch] = useReducer(scoreReducer, initialState);
// Save to localStorage after every state change
// Load history from localStorage on initial mount
useEffect(() => {
localStorage.setItem('archeryScores', JSON.stringify(state));
}, [state]);
const savedHistory = localStorage.getItem('archeryHistory');
if (savedHistory) {
dispatch({
type: ACTIONS.LOAD_HISTORY,
payload: JSON.parse(savedHistory)
});
}
}, []);
return (
<ScoreContext.Provider value={{ state, dispatch }}>
@@ -210,7 +110,6 @@ export const ScoreProvider = ({ children }) => {
);
};
// Custom hook for using the score context
export const useScore = () => {
const context = useContext(ScoreContext);
if (!context) {
@@ -218,5 +117,3 @@ export const useScore = () => {
}
return context;
};
export default ScoreContext;