fixed navigation and updated buttons
This commit is contained in:
@@ -1,156 +1,319 @@
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import React, { useState, useEffect } from 'react';
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import { useNavigate } from 'react-router-dom';
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import {
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Button,
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Card,
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CardContent,
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CardHeader,
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FormControl,
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FormControlLabel,
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RadioGroup,
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Radio,
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Grid,
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Typography,
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Select,
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MenuItem
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Box,
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Paper,
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IconButton,
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Table,
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TableBody,
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TableCell,
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TableContainer,
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TableHead,
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TableRow,
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Divider,
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ButtonGroup
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} from '@mui/material';
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import { Remove } from '@mui/icons-material';
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import { useScore, ACTIONS } from '../context/ScoreContext';
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const GameSetup = ({ onGameStart }) => {
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const { dispatch } = useScore();
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const [selectedGameType, setSelectedGameType] = useState('');
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const [isLeague, setIsLeague] = useState(false); // This tracks if it's a league game
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const [selectedTargetFace, setSelectedTargetFace] = useState('single'); // Assuming single as default target face
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// Log isLeague to verify if it changes correctly
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const ScoreTracker = () => {
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const { state, dispatch } = useScore();
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const navigate = useNavigate();
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// Local state for the current end
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const [currentEnd, setCurrentEnd] = useState([]);
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// Check if we have an active game, if not redirect to setup
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useEffect(() => {
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console.log("Game mode isLeague:", isLeague); // Check this in the console
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}, [isLeague]);
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const handleGameModeChange = (event) => {
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const leagueMode = event.target.value === "league";
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setIsLeague(leagueMode); // Update isLeague based on user selection
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if (!state.currentGame || !state.currentGame.gameType) {
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navigate('/');
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}
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}, [state.currentGame, navigate]);
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// Handle adding an arrow score
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const handleAddArrow = (score) => {
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// Add to current end
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setCurrentEnd([...currentEnd, score]);
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};
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const handleTargetFaceChange = (event) => {
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setSelectedTargetFace(event.target.value);
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// Handle removing the last arrow
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const handleRemoveArrow = () => {
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if (currentEnd.length > 0) {
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const newEnd = [...currentEnd];
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newEnd.pop();
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setCurrentEnd(newEnd);
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}
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};
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const startGame = () => {
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if (!selectedGameType) return;
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// Log the values to ensure they're correct
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console.log("Starting game with settings:", {
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gameType: selectedGameType,
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isLeague: isLeague,
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targetFace: selectedTargetFace
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});
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// Calculate total for current end
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const calculateEndTotal = (arrows) => {
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return arrows.reduce((total, arrow) => {
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if (arrow.toUpperCase() === 'X') {
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return total + 10;
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} else if (arrow.toUpperCase() === 'M') {
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return total;
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} else {
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return total + parseInt(arrow);
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}
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}, 0);
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};
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// Get button color based on score
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const getButtonColor = (score) => {
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switch(score) {
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case 'X':
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return { bgcolor: '#FF9800', color: 'white' }; // Orange
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case '10':
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return { bgcolor: '#9C27B0', color: 'white' }; // Purple
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case '9':
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case '8':
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return { bgcolor: '#2196F3', color: 'white' }; // Blue
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case '7':
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case '6':
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case '5':
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case '4':
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case '3':
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case '2':
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case '1':
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return { bgcolor: '#4CAF50', color: 'white' }; // Green
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case 'M':
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return { bgcolor: '#9E9E9E', color: 'white' }; // Gray
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default:
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return { bgcolor: 'default' };
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}
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};
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// Handle saving the current end
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const handleSaveEnd = () => {
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if (currentEnd.length > 0) {
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// Create the end object
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const endObject = {
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arrows: [...currentEnd],
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total: calculateEndTotal(currentEnd),
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timestamp: new Date().toISOString()
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};
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// Dispatch to context
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dispatch({
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type: ACTIONS.ADD_END,
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payload: endObject
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});
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// Clear current end
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setCurrentEnd([]);
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}
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};
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// Handle ending the game
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const handleEndGame = () => {
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// Save final scores to history first
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dispatch({
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type: ACTIONS.START_GAME,
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payload: {
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gameType: selectedGameType,
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isLeague: isLeague, // Pass the league/practice mode correctly
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targetFace: selectedTargetFace
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}
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type: ACTIONS.SAVE_GAME,
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});
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onGameStart();
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// Then end the current game
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dispatch({
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type: ACTIONS.END_GAME,
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});
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// Navigate to setup page
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navigate('/');
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};
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// Early return if no game is active
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if (!state.currentGame || !state.currentGame.gameType) {
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return null; // Will be redirected by useEffect
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}
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// Get the number of arrows per end based on game type
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const arrowsPerEnd = state.currentGame.gameType === '450' ? 6 : 5;
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// Score button values
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const scoreButtons = ['X', '10', '9', '8', '7', '6', '5', '4', '3', '2', '1', 'M'];
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return (
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<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
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<Grid item xs={12} sm={8} md={6}>
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<Grid container spacing={3} justifyContent="center">
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<Grid item xs={12} sm={10} md={8}>
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<Card>
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<CardHeader
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title="Start New Game"
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<CardHeader
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title={`${state.currentGame.gameType} Round ${state.currentGame.isLeague ? '(League)' : '(Practice)'}`}
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titleTypographyProps={{ align: 'center' }}
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/>
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<CardContent>
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<Grid container spacing={3}>
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<Grid item xs={12}>
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<Typography variant="body1" align="center" gutterBottom>
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Select your game type:
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<Typography variant="h6" gutterBottom>
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Target Face: {state.currentGame.targetFace || 'Standard'}
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</Typography>
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{/* Current game stats */}
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<Box sx={{ mb: 3 }}>
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<Paper elevation={2} sx={{ p: 2 }}>
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<Typography variant="h6" gutterBottom>
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Current Score: {state.currentGame.ends?.reduce((total, end) => total + end.total, 0) || 0}
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</Typography>
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</Grid>
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<Grid item xs={6}>
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<Button
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fullWidth
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variant="contained"
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color={selectedGameType === '450' ? 'primary' : 'default'}
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size="large"
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onClick={() => setSelectedGameType('450')}
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>
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450 Round
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</Button>
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</Grid>
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<Grid item xs={6}>
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<Button
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fullWidth
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variant="contained"
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color={selectedGameType === '300' ? 'secondary' : 'default'}
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size="large"
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onClick={() => setSelectedGameType('300')}
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>
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300 Round
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</Button>
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</Grid>
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{/* Select League or Practice Mode */}
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<Grid item xs={12}>
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<FormControl component="fieldset" fullWidth>
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<Typography variant="body1" align="center" gutterBottom>
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Select game mode:
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</Typography>
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<RadioGroup
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row
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name="gameMode"
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value={isLeague ? "league" : "practice"} // Display correct mode
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onChange={handleGameModeChange}
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<Typography variant="body1">
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Ends Completed: {state.currentGame.ends?.length || 0}
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</Typography>
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</Paper>
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</Box>
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{/* Score input section */}
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<Box sx={{ mb: 3 }}>
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<Typography variant="h6" gutterBottom>
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Score Current End
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</Typography>
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{/* Score buttons */}
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<Box sx={{ mb: 2 }}>
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<Box sx={{ display: 'flex', flexWrap: 'wrap', mb: 1, gap: 0.5 }}>
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{scoreButtons.map((score) => {
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const colorStyle = getButtonColor(score);
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return (
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<Button
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key={score}
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variant="contained"
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onClick={() => handleAddArrow(score)}
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disabled={currentEnd.length >= arrowsPerEnd}
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sx={{
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minWidth: '45px',
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bgcolor: colorStyle.bgcolor,
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color: colorStyle.color,
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'&:hover': {
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bgcolor: colorStyle.bgcolor,
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opacity: 0.9
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}
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}}
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>
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{score}
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</Button>
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);
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})}
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<IconButton
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color="secondary"
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onClick={handleRemoveArrow}
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disabled={currentEnd.length === 0}
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sx={{ ml: 1 }}
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>
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<FormControlLabel
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value="practice"
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control={<Radio />}
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label="Practice"
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/>
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<FormControlLabel
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value="league"
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control={<Radio />}
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label="League"
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/>
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</RadioGroup>
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</FormControl>
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</Grid>
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{/* Target face selection */}
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<Grid item xs={12}>
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<FormControl fullWidth>
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<Typography variant="body1" align="center" gutterBottom>
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Select target face:
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</Typography>
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<Select
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value={selectedTargetFace}
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onChange={handleTargetFaceChange}
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<Remove />
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</IconButton>
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</Box>
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</Box>
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{/* Current end display */}
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<Box sx={{ display: 'flex', flexWrap: 'wrap', mb: 2 }}>
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{currentEnd.map((arrow, index) => {
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let bgColor;
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if (arrow.toUpperCase() === 'X') bgColor = '#FF9800'; // Orange
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else if (arrow.toUpperCase() === '10') bgColor = '#9C27B0'; // Purple
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else if (['9', '8'].includes(arrow)) bgColor = '#2196F3'; // Blue
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else if (['7', '6', '5', '4', '3', '2', '1'].includes(arrow)) bgColor = '#4CAF50'; // Green
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else if (arrow.toUpperCase() === 'M') bgColor = '#9E9E9E'; // Gray
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else bgColor = 'default';
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return (
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<Paper
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key={index}
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elevation={1}
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sx={{
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p: 1.5,
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m: 0.5,
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minWidth: '40px',
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textAlign: 'center',
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bgcolor: bgColor,
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color: 'white'
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}}
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>
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<Typography variant="h6">{arrow.toUpperCase()}</Typography>
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</Paper>
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);
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})}
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{Array(arrowsPerEnd - currentEnd.length).fill(0).map((_, index) => (
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<Paper
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key={`empty-${index}`}
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elevation={1}
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sx={{
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p: 1.5,
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m: 0.5,
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minWidth: '40px',
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textAlign: 'center',
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bgcolor: '#f5f5f5'
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}}
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>
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<MenuItem value="single">Single Spot</MenuItem>
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<MenuItem value="five">Five Spot</MenuItem>
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</Select>
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</FormControl>
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</Grid>
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{/* Start Game Button */}
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<Grid item xs={12}>
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<Button
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fullWidth
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variant="contained"
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color="primary"
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size="large"
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onClick={startGame}
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disabled={!selectedGameType} // Disable button if no game type selected
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<Typography variant="h6">-</Typography>
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</Paper>
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))}
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</Box>
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<Box sx={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
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<Typography variant="body1">
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End Total: {calculateEndTotal(currentEnd)}
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</Typography>
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<Button
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variant="contained"
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color="primary"
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onClick={handleSaveEnd}
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disabled={currentEnd.length === 0 || currentEnd.length < arrowsPerEnd}
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>
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Start Game
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Save End
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</Button>
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</Grid>
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</Grid>
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</Box>
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</Box>
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<Divider sx={{ my: 3 }} />
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{/* Previous ends display */}
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{(state.currentGame.ends?.length > 0) && (
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<Box sx={{ mb: 3 }}>
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<Typography variant="h6" gutterBottom>
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Previous Ends
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</Typography>
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<TableContainer component={Paper}>
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<Table>
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<TableHead>
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<TableRow>
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<TableCell>End</TableCell>
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<TableCell>Arrows</TableCell>
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<TableCell>Total</TableCell>
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<TableCell>Running Total</TableCell>
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</TableRow>
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</TableHead>
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<TableBody>
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{state.currentGame.ends.map((end, endIndex) => {
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const runningTotal = state.currentGame.ends
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.slice(0, endIndex + 1)
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.reduce((total, e) => total + e.total, 0);
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return (
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<TableRow key={endIndex}>
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<TableCell>{endIndex + 1}</TableCell>
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<TableCell>
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{end.arrows.join(', ')}
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</TableCell>
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<TableCell>{end.total}</TableCell>
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<TableCell>{runningTotal}</TableCell>
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</TableRow>
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);
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})}
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</TableBody>
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</Table>
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</TableContainer>
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</Box>
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)}
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<Button
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variant="contained"
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color="secondary"
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onClick={handleEndGame}
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sx={{ mt: 3 }}
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>
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End Game
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</Button>
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</CardContent>
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</Card>
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</Grid>
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@@ -158,5 +321,4 @@ const GameSetup = ({ onGameStart }) => {
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);
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};
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export default GameSetup;
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export default ScoreTracker;
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Reference in New Issue
Block a user