Initial ASC app

This commit is contained in:
corey@blaishome.online
2025-02-12 23:28:12 -05:00
parent 2398c0c51d
commit 6155f8b253
21 changed files with 20400 additions and 0 deletions

38
asc/src/App.css Normal file
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.App {
text-align: center;
}
.App-logo {
height: 40vmin;
pointer-events: none;
}
@media (prefers-reduced-motion: no-preference) {
.App-logo {
animation: App-logo-spin infinite 20s linear;
}
}
.App-header {
background-color: #282c34;
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: calc(10px + 2vmin);
color: white;
}
.App-link {
color: #61dafb;
}
@keyframes App-logo-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}

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asc/src/App.js Normal file
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// src/App.js
import React from 'react';
import { CssBaseline, Container } from '@mui/material';
import { ScoreProvider, useScore } from './context/ScoreContext';
import GameSetup from './components/GameSetup';
import ScoreTracker from './components/ScoreTracker';
function AppContent() {
const { state } = useScore();
// Check if a game is in progress (i.e., a gameType is selected)
return (
<Container maxWidth="lg">
{state.currentGame.gameType ? (
<ScoreTracker />
) : (
<GameSetup />
)}
</Container>
);
}
function App() {
return (
<ScoreProvider>
<CssBaseline />
<AppContent />
</ScoreProvider>
);
}
export default App;

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asc/src/App.test.js Normal file
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import { render, screen } from '@testing-library/react';
import App from './App';
test('renders learn react link', () => {
render(<App />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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// src/components/GameSetup.js
import React from 'react';
import {
Button,
Card,
CardContent,
CardHeader,
Grid,
Typography
} from '@mui/material';
import { useScore, ACTIONS } from '../context/ScoreContext';
const GameSetup = () => {
const { dispatch } = useScore();
const startGame = (gameType) => {
dispatch({
type: ACTIONS.START_NEW_ROUND,
payload: { gameType }
});
};
return (
<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
<Grid item xs={12} sm={8} md={6}>
<Card>
<CardHeader
title="Start New Game"
titleTypographyProps={{ align: 'center' }}
/>
<CardContent>
<Grid container spacing={3}>
<Grid item xs={12}>
<Typography variant="body1" align="center" gutterBottom>
Select your game type:
</Typography>
</Grid>
<Grid item xs={6}>
<Button
fullWidth
variant="contained"
color="primary"
size="large"
onClick={() => startGame('450')}
>
450 Round
</Button>
</Grid>
<Grid item xs={6}>
<Button
fullWidth
variant="contained"
color="secondary"
size="large"
onClick={() => startGame('300')}
>
300 Round
</Button>
</Grid>
</Grid>
</CardContent>
</Card>
</Grid>
</Grid>
);
};
export default GameSetup;

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// src/components/ScoreTracker.js
import React, { useState } from 'react';
import { useScore, ACTIONS } from '../context/ScoreContext';
import { Button, Grid, Typography, TextField } from '@mui/material';
const ScoreTracker = () => {
const { state, dispatch } = useScore();
const [arrowScores, setArrowScores] = useState(['', '', '', '', '']); // Track scores for each arrow
const gameType = state.currentGame.gameType;
const maxArrowsPerRound = gameType === '450' ? 3 : 5; // 3 for 450 game, 5 for 300 game
const maxScore = gameType === '450' ? 10 : 5; // Max score per arrow depends on the game
// Handle arrow score input change
const handleScoreChange = (index, value) => {
const updatedScores = [...arrowScores];
updatedScores[index] = value;
setArrowScores(updatedScores);
};
const handleAddRound = () => {
// Validate all scores: numeric between 0 and maxScore, or 'X'
const valid = arrowScores.slice(0, maxArrowsPerRound).every(score =>
(score >= 0 && score <= maxScore) || score.toUpperCase() === 'X'
);
if (!valid) {
alert(`Please enter valid scores between 0-${maxScore} or X for bullseyes.`);
return;
}
// Dispatch each arrow score for the round
arrowScores.slice(0, maxArrowsPerRound).forEach((score) => {
const arrowScore = score.toUpperCase() === 'X' ? maxScore : parseInt(score, 10);
dispatch({
type: ACTIONS.ADD_ARROW,
payload: {
roundIndex: state.currentGame.rounds.length, // Current round index
score: arrowScore,
isBullseye: score.toUpperCase() === 'X',
},
});
});
// Reset the arrow scores for the next round
setArrowScores(['', '', '', '', '']);
};
return (
<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
<Grid item xs={12}>
<Typography variant="h4" align="center" gutterBottom>
Score Tracker: {gameType} Round
</Typography>
</Grid>
<Grid item xs={12}>
<Typography variant="h6" align="center">
Round {state.currentGame.rounds.length + 1}
</Typography>
</Grid>
{/* Arrow score inputs */}
{Array.from({ length: maxArrowsPerRound }).map((_, index) => (
<Grid item xs={12} sm={6} key={index}>
<TextField
label={`Arrow ${index + 1} Score`}
value={arrowScores[index]}
onChange={(e) => handleScoreChange(index, e.target.value)}
fullWidth
placeholder={`Enter 0-${maxScore} or X`}
/>
</Grid>
))}
{/* Add round button */}
<Grid item xs={12}>
<Button variant="contained" color="primary" onClick={handleAddRound} fullWidth>
Add Round
</Button>
</Grid>
{/* Current game status */}
<Grid item xs={12}>
<Typography variant="h6" align="center">
Total Score: {state.currentGame.totalScore}
</Typography>
<Typography variant="h6" align="center">
Total Bullseyes: {state.currentGame.totalBullseyes}
</Typography>
</Grid>
{/* Display all round scores */}
<Grid item xs={12}>
<Typography variant="h6" align="center" gutterBottom>
All Round Scores:
</Typography>
<Grid container spacing={2}>
{state.currentGame.rounds.map((round, roundIndex) => (
<Grid item xs={12} key={roundIndex}>
<Typography variant="body1" align="center">
Round {roundIndex + 1}: {round.arrows.join(', ')} (Total: {round.total}, Bullseyes: {round.bullseyes})
</Typography>
</Grid>
))}
</Grid>
</Grid>
</Grid>
);
};
export default ScoreTracker;

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// src/context/ScoreContext.js
import React, { createContext, useContext, useReducer, useEffect } from 'react';
// Define action types
export const ACTIONS = {
ADD_ARROW: 'ADD_ARROW',
START_NEW_ROUND: 'START_NEW_ROUND',
RESET_GAME: 'RESET_GAME',
};
// Initial state structure
const initialState = {
currentGame: {
gameType: null, // '450' or '300'
rounds: [], // Array of rounds
totalScore: 0,
totalBullseyes: 0,
dateStarted: null,
},
games: [], // Historical games
};
// Reducer function
const scoreReducer = (state, action) => {
switch (action.type) {
case ACTIONS.ADD_ARROW:
const { roundIndex, score, isBullseye } = action.payload;
const updatedRounds = [...state.currentGame.rounds];
// Update the specific round
if (!updatedRounds[roundIndex]) {
updatedRounds[roundIndex] = { arrows: [], total: 0, bullseyes: 0 };
}
updatedRounds[roundIndex] = {
...updatedRounds[roundIndex],
arrows: [...updatedRounds[roundIndex].arrows, score],
total: updatedRounds[roundIndex].total + score,
bullseyes: updatedRounds[roundIndex].bullseyes + (isBullseye ? 1 : 0),
};
// Calculate new totals
const totalScore = updatedRounds.reduce((sum, round) => sum + round.total, 0);
const totalBullseyes = updatedRounds.reduce((sum, round) => sum + round.bullseyes, 0);
return {
...state,
currentGame: {
...state.currentGame,
rounds: updatedRounds,
totalScore,
totalBullseyes,
},
};
case ACTIONS.START_NEW_ROUND:
const { gameType } = action.payload;
return {
...state,
currentGame: {
gameType,
rounds: [],
totalScore: 0,
totalBullseyes: 0,
dateStarted: new Date().toISOString(),
},
};
case ACTIONS.RESET_GAME:
return {
...state,
currentGame: initialState.currentGame,
};
default:
return state;
}
};
// Create context
const ScoreContext = createContext();
// Context provider component
export const ScoreProvider = ({ children }) => {
// Load state from localStorage on initial render
const [state, dispatch] = useReducer(scoreReducer, initialState, () => {
const localData = localStorage.getItem('archeryScores');
return localData ? JSON.parse(localData) : initialState;
});
// Save to localStorage whenever state changes
useEffect(() => {
localStorage.setItem('archeryScores', JSON.stringify(state));
}, [state]);
return (
<ScoreContext.Provider value={{ state, dispatch }}>
{children}
</ScoreContext.Provider>
);
};
// Custom hook for using the score context
export const useScore = () => {
const context = useContext(ScoreContext);
if (!context) {
throw new Error('useScore must be used within a ScoreProvider');
}
return context;
};

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body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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asc/src/index.js Normal file
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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import reportWebVitals from './reportWebVitals';
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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const reportWebVitals = onPerfEntry => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

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// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';