Initial ASC app
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38
asc/src/App.css
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38
asc/src/App.css
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.App {
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text-align: center;
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}
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.App-logo {
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height: 40vmin;
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pointer-events: none;
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}
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@media (prefers-reduced-motion: no-preference) {
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.App-logo {
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animation: App-logo-spin infinite 20s linear;
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}
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}
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.App-header {
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background-color: #282c34;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-size: calc(10px + 2vmin);
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color: white;
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}
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.App-link {
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color: #61dafb;
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}
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@keyframes App-logo-spin {
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from {
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transform: rotate(0deg);
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}
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to {
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transform: rotate(360deg);
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}
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}
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33
asc/src/App.js
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33
asc/src/App.js
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// src/App.js
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import React from 'react';
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import { CssBaseline, Container } from '@mui/material';
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import { ScoreProvider, useScore } from './context/ScoreContext';
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import GameSetup from './components/GameSetup';
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import ScoreTracker from './components/ScoreTracker';
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function AppContent() {
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const { state } = useScore();
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// Check if a game is in progress (i.e., a gameType is selected)
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return (
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<Container maxWidth="lg">
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{state.currentGame.gameType ? (
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<ScoreTracker />
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) : (
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<GameSetup />
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)}
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</Container>
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);
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}
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function App() {
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return (
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<ScoreProvider>
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<CssBaseline />
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<AppContent />
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</ScoreProvider>
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);
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}
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export default App;
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8
asc/src/App.test.js
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8
asc/src/App.test.js
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import { render, screen } from '@testing-library/react';
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import App from './App';
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test('renders learn react link', () => {
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render(<App />);
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const linkElement = screen.getByText(/learn react/i);
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expect(linkElement).toBeInTheDocument();
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});
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68
asc/src/components/GameSetup.js
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68
asc/src/components/GameSetup.js
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// src/components/GameSetup.js
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import React from 'react';
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import {
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Button,
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Card,
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CardContent,
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CardHeader,
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Grid,
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Typography
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} from '@mui/material';
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import { useScore, ACTIONS } from '../context/ScoreContext';
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const GameSetup = () => {
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const { dispatch } = useScore();
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const startGame = (gameType) => {
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dispatch({
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type: ACTIONS.START_NEW_ROUND,
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payload: { gameType }
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});
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};
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return (
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<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
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<Grid item xs={12} sm={8} md={6}>
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<Card>
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<CardHeader
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title="Start New Game"
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titleTypographyProps={{ align: 'center' }}
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/>
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<CardContent>
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<Grid container spacing={3}>
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<Grid item xs={12}>
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<Typography variant="body1" align="center" gutterBottom>
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Select your game type:
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</Typography>
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</Grid>
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<Grid item xs={6}>
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<Button
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fullWidth
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variant="contained"
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color="primary"
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size="large"
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onClick={() => startGame('450')}
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>
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450 Round
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</Button>
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</Grid>
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<Grid item xs={6}>
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<Button
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fullWidth
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variant="contained"
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color="secondary"
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size="large"
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onClick={() => startGame('300')}
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>
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300 Round
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</Button>
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</Grid>
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</Grid>
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</CardContent>
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</Card>
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</Grid>
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</Grid>
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);
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};
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export default GameSetup;
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113
asc/src/components/ScoreTracker.js
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113
asc/src/components/ScoreTracker.js
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// src/components/ScoreTracker.js
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import React, { useState } from 'react';
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import { useScore, ACTIONS } from '../context/ScoreContext';
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import { Button, Grid, Typography, TextField } from '@mui/material';
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const ScoreTracker = () => {
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const { state, dispatch } = useScore();
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const [arrowScores, setArrowScores] = useState(['', '', '', '', '']); // Track scores for each arrow
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const gameType = state.currentGame.gameType;
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const maxArrowsPerRound = gameType === '450' ? 3 : 5; // 3 for 450 game, 5 for 300 game
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const maxScore = gameType === '450' ? 10 : 5; // Max score per arrow depends on the game
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// Handle arrow score input change
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const handleScoreChange = (index, value) => {
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const updatedScores = [...arrowScores];
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updatedScores[index] = value;
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setArrowScores(updatedScores);
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};
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const handleAddRound = () => {
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// Validate all scores: numeric between 0 and maxScore, or 'X'
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const valid = arrowScores.slice(0, maxArrowsPerRound).every(score =>
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(score >= 0 && score <= maxScore) || score.toUpperCase() === 'X'
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);
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if (!valid) {
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alert(`Please enter valid scores between 0-${maxScore} or X for bullseyes.`);
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return;
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}
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// Dispatch each arrow score for the round
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arrowScores.slice(0, maxArrowsPerRound).forEach((score) => {
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const arrowScore = score.toUpperCase() === 'X' ? maxScore : parseInt(score, 10);
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dispatch({
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type: ACTIONS.ADD_ARROW,
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payload: {
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roundIndex: state.currentGame.rounds.length, // Current round index
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score: arrowScore,
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isBullseye: score.toUpperCase() === 'X',
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},
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});
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});
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// Reset the arrow scores for the next round
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setArrowScores(['', '', '', '', '']);
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};
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return (
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<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
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<Grid item xs={12}>
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<Typography variant="h4" align="center" gutterBottom>
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Score Tracker: {gameType} Round
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</Typography>
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</Grid>
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<Grid item xs={12}>
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<Typography variant="h6" align="center">
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Round {state.currentGame.rounds.length + 1}
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</Typography>
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</Grid>
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{/* Arrow score inputs */}
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{Array.from({ length: maxArrowsPerRound }).map((_, index) => (
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<Grid item xs={12} sm={6} key={index}>
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<TextField
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label={`Arrow ${index + 1} Score`}
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value={arrowScores[index]}
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onChange={(e) => handleScoreChange(index, e.target.value)}
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fullWidth
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placeholder={`Enter 0-${maxScore} or X`}
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/>
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</Grid>
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))}
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{/* Add round button */}
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<Grid item xs={12}>
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<Button variant="contained" color="primary" onClick={handleAddRound} fullWidth>
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Add Round
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</Button>
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</Grid>
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{/* Current game status */}
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<Grid item xs={12}>
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<Typography variant="h6" align="center">
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Total Score: {state.currentGame.totalScore}
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</Typography>
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<Typography variant="h6" align="center">
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Total Bullseyes: {state.currentGame.totalBullseyes}
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</Typography>
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</Grid>
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{/* Display all round scores */}
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<Grid item xs={12}>
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<Typography variant="h6" align="center" gutterBottom>
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All Round Scores:
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</Typography>
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<Grid container spacing={2}>
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{state.currentGame.rounds.map((round, roundIndex) => (
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<Grid item xs={12} key={roundIndex}>
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<Typography variant="body1" align="center">
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Round {roundIndex + 1}: {round.arrows.join(', ')} (Total: {round.total}, Bullseyes: {round.bullseyes})
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</Typography>
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</Grid>
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))}
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</Grid>
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</Grid>
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</Grid>
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);
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};
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export default ScoreTracker;
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110
asc/src/context/ScoreContext.js
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110
asc/src/context/ScoreContext.js
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// src/context/ScoreContext.js
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import React, { createContext, useContext, useReducer, useEffect } from 'react';
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// Define action types
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export const ACTIONS = {
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ADD_ARROW: 'ADD_ARROW',
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START_NEW_ROUND: 'START_NEW_ROUND',
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RESET_GAME: 'RESET_GAME',
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};
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// Initial state structure
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const initialState = {
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currentGame: {
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gameType: null, // '450' or '300'
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rounds: [], // Array of rounds
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totalScore: 0,
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totalBullseyes: 0,
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dateStarted: null,
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},
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games: [], // Historical games
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};
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// Reducer function
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const scoreReducer = (state, action) => {
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switch (action.type) {
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case ACTIONS.ADD_ARROW:
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const { roundIndex, score, isBullseye } = action.payload;
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const updatedRounds = [...state.currentGame.rounds];
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// Update the specific round
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if (!updatedRounds[roundIndex]) {
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updatedRounds[roundIndex] = { arrows: [], total: 0, bullseyes: 0 };
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}
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updatedRounds[roundIndex] = {
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...updatedRounds[roundIndex],
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arrows: [...updatedRounds[roundIndex].arrows, score],
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total: updatedRounds[roundIndex].total + score,
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bullseyes: updatedRounds[roundIndex].bullseyes + (isBullseye ? 1 : 0),
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};
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// Calculate new totals
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const totalScore = updatedRounds.reduce((sum, round) => sum + round.total, 0);
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const totalBullseyes = updatedRounds.reduce((sum, round) => sum + round.bullseyes, 0);
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return {
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...state,
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currentGame: {
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...state.currentGame,
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rounds: updatedRounds,
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totalScore,
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totalBullseyes,
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},
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};
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case ACTIONS.START_NEW_ROUND:
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const { gameType } = action.payload;
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return {
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...state,
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currentGame: {
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gameType,
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rounds: [],
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totalScore: 0,
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totalBullseyes: 0,
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dateStarted: new Date().toISOString(),
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},
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};
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case ACTIONS.RESET_GAME:
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return {
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...state,
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currentGame: initialState.currentGame,
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};
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default:
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return state;
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}
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};
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// Create context
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const ScoreContext = createContext();
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// Context provider component
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export const ScoreProvider = ({ children }) => {
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// Load state from localStorage on initial render
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const [state, dispatch] = useReducer(scoreReducer, initialState, () => {
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const localData = localStorage.getItem('archeryScores');
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return localData ? JSON.parse(localData) : initialState;
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});
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// Save to localStorage whenever state changes
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useEffect(() => {
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localStorage.setItem('archeryScores', JSON.stringify(state));
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}, [state]);
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return (
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<ScoreContext.Provider value={{ state, dispatch }}>
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{children}
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</ScoreContext.Provider>
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);
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};
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// Custom hook for using the score context
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export const useScore = () => {
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const context = useContext(ScoreContext);
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if (!context) {
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throw new Error('useScore must be used within a ScoreProvider');
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}
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return context;
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};
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13
asc/src/index.css
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asc/src/index.css
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body {
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margin: 0;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
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'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
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sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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}
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code {
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font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
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monospace;
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}
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17
asc/src/index.js
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17
asc/src/index.js
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import React from 'react';
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import ReactDOM from 'react-dom/client';
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import './index.css';
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import App from './App';
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import reportWebVitals from './reportWebVitals';
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const root = ReactDOM.createRoot(document.getElementById('root'));
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root.render(
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<React.StrictMode>
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<App />
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</React.StrictMode>
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);
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// If you want to start measuring performance in your app, pass a function
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// to log results (for example: reportWebVitals(console.log))
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// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
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reportWebVitals();
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1
asc/src/logo.svg
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1
asc/src/logo.svg
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@@ -0,0 +1 @@
|
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|
||||
|
After Width: | Height: | Size: 2.6 KiB |
13
asc/src/reportWebVitals.js
Normal file
13
asc/src/reportWebVitals.js
Normal file
@@ -0,0 +1,13 @@
|
||||
const reportWebVitals = onPerfEntry => {
|
||||
if (onPerfEntry && onPerfEntry instanceof Function) {
|
||||
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
|
||||
getCLS(onPerfEntry);
|
||||
getFID(onPerfEntry);
|
||||
getFCP(onPerfEntry);
|
||||
getLCP(onPerfEntry);
|
||||
getTTFB(onPerfEntry);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
export default reportWebVitals;
|
||||
5
asc/src/setupTests.js
Normal file
5
asc/src/setupTests.js
Normal file
@@ -0,0 +1,5 @@
|
||||
// jest-dom adds custom jest matchers for asserting on DOM nodes.
|
||||
// allows you to do things like:
|
||||
// expect(element).toHaveTextContent(/react/i)
|
||||
// learn more: https://github.com/testing-library/jest-dom
|
||||
import '@testing-library/jest-dom';
|
||||
Reference in New Issue
Block a user