Initial ASC app

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corey@blaishome.online
2025-02-12 23:28:12 -05:00
parent 2398c0c51d
commit 6155f8b253
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in your browser.
The page will reload when you make changes.\
You may also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you can't go back!**
If you aren't satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you're on your own.
You don't have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).
### Code Splitting
This section has moved here: [https://facebook.github.io/create-react-app/docs/code-splitting](https://facebook.github.io/create-react-app/docs/code-splitting)
### Analyzing the Bundle Size
This section has moved here: [https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size](https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size)
### Making a Progressive Web App
This section has moved here: [https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app](https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app)
### Advanced Configuration
This section has moved here: [https://facebook.github.io/create-react-app/docs/advanced-configuration](https://facebook.github.io/create-react-app/docs/advanced-configuration)
### Deployment
This section has moved here: [https://facebook.github.io/create-react-app/docs/deployment](https://facebook.github.io/create-react-app/docs/deployment)
### `npm run build` fails to minify
This section has moved here: [https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify](https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify)

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{
"name": "asc",
"version": "0.1.0",
"private": true,
"dependencies": {
"@emotion/react": "^11.14.0",
"@emotion/styled": "^11.14.0",
"@mui/icons-material": "^6.4.4",
"@mui/material": "^6.4.4",
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"react": "^19.0.0",
"react-dom": "^19.0.0",
"react-scripts": "^5.0.1",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts --openssl-legacy-provider start",
"build": "react-scripts --openssl-legacy-provider build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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.App {
text-align: center;
}
.App-logo {
height: 40vmin;
pointer-events: none;
}
@media (prefers-reduced-motion: no-preference) {
.App-logo {
animation: App-logo-spin infinite 20s linear;
}
}
.App-header {
background-color: #282c34;
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: calc(10px + 2vmin);
color: white;
}
.App-link {
color: #61dafb;
}
@keyframes App-logo-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}

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// src/App.js
import React from 'react';
import { CssBaseline, Container } from '@mui/material';
import { ScoreProvider, useScore } from './context/ScoreContext';
import GameSetup from './components/GameSetup';
import ScoreTracker from './components/ScoreTracker';
function AppContent() {
const { state } = useScore();
// Check if a game is in progress (i.e., a gameType is selected)
return (
<Container maxWidth="lg">
{state.currentGame.gameType ? (
<ScoreTracker />
) : (
<GameSetup />
)}
</Container>
);
}
function App() {
return (
<ScoreProvider>
<CssBaseline />
<AppContent />
</ScoreProvider>
);
}
export default App;

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import { render, screen } from '@testing-library/react';
import App from './App';
test('renders learn react link', () => {
render(<App />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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// src/components/GameSetup.js
import React from 'react';
import {
Button,
Card,
CardContent,
CardHeader,
Grid,
Typography
} from '@mui/material';
import { useScore, ACTIONS } from '../context/ScoreContext';
const GameSetup = () => {
const { dispatch } = useScore();
const startGame = (gameType) => {
dispatch({
type: ACTIONS.START_NEW_ROUND,
payload: { gameType }
});
};
return (
<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
<Grid item xs={12} sm={8} md={6}>
<Card>
<CardHeader
title="Start New Game"
titleTypographyProps={{ align: 'center' }}
/>
<CardContent>
<Grid container spacing={3}>
<Grid item xs={12}>
<Typography variant="body1" align="center" gutterBottom>
Select your game type:
</Typography>
</Grid>
<Grid item xs={6}>
<Button
fullWidth
variant="contained"
color="primary"
size="large"
onClick={() => startGame('450')}
>
450 Round
</Button>
</Grid>
<Grid item xs={6}>
<Button
fullWidth
variant="contained"
color="secondary"
size="large"
onClick={() => startGame('300')}
>
300 Round
</Button>
</Grid>
</Grid>
</CardContent>
</Card>
</Grid>
</Grid>
);
};
export default GameSetup;

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// src/components/ScoreTracker.js
import React, { useState } from 'react';
import { useScore, ACTIONS } from '../context/ScoreContext';
import { Button, Grid, Typography, TextField } from '@mui/material';
const ScoreTracker = () => {
const { state, dispatch } = useScore();
const [arrowScores, setArrowScores] = useState(['', '', '', '', '']); // Track scores for each arrow
const gameType = state.currentGame.gameType;
const maxArrowsPerRound = gameType === '450' ? 3 : 5; // 3 for 450 game, 5 for 300 game
const maxScore = gameType === '450' ? 10 : 5; // Max score per arrow depends on the game
// Handle arrow score input change
const handleScoreChange = (index, value) => {
const updatedScores = [...arrowScores];
updatedScores[index] = value;
setArrowScores(updatedScores);
};
const handleAddRound = () => {
// Validate all scores: numeric between 0 and maxScore, or 'X'
const valid = arrowScores.slice(0, maxArrowsPerRound).every(score =>
(score >= 0 && score <= maxScore) || score.toUpperCase() === 'X'
);
if (!valid) {
alert(`Please enter valid scores between 0-${maxScore} or X for bullseyes.`);
return;
}
// Dispatch each arrow score for the round
arrowScores.slice(0, maxArrowsPerRound).forEach((score) => {
const arrowScore = score.toUpperCase() === 'X' ? maxScore : parseInt(score, 10);
dispatch({
type: ACTIONS.ADD_ARROW,
payload: {
roundIndex: state.currentGame.rounds.length, // Current round index
score: arrowScore,
isBullseye: score.toUpperCase() === 'X',
},
});
});
// Reset the arrow scores for the next round
setArrowScores(['', '', '', '', '']);
};
return (
<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
<Grid item xs={12}>
<Typography variant="h4" align="center" gutterBottom>
Score Tracker: {gameType} Round
</Typography>
</Grid>
<Grid item xs={12}>
<Typography variant="h6" align="center">
Round {state.currentGame.rounds.length + 1}
</Typography>
</Grid>
{/* Arrow score inputs */}
{Array.from({ length: maxArrowsPerRound }).map((_, index) => (
<Grid item xs={12} sm={6} key={index}>
<TextField
label={`Arrow ${index + 1} Score`}
value={arrowScores[index]}
onChange={(e) => handleScoreChange(index, e.target.value)}
fullWidth
placeholder={`Enter 0-${maxScore} or X`}
/>
</Grid>
))}
{/* Add round button */}
<Grid item xs={12}>
<Button variant="contained" color="primary" onClick={handleAddRound} fullWidth>
Add Round
</Button>
</Grid>
{/* Current game status */}
<Grid item xs={12}>
<Typography variant="h6" align="center">
Total Score: {state.currentGame.totalScore}
</Typography>
<Typography variant="h6" align="center">
Total Bullseyes: {state.currentGame.totalBullseyes}
</Typography>
</Grid>
{/* Display all round scores */}
<Grid item xs={12}>
<Typography variant="h6" align="center" gutterBottom>
All Round Scores:
</Typography>
<Grid container spacing={2}>
{state.currentGame.rounds.map((round, roundIndex) => (
<Grid item xs={12} key={roundIndex}>
<Typography variant="body1" align="center">
Round {roundIndex + 1}: {round.arrows.join(', ')} (Total: {round.total}, Bullseyes: {round.bullseyes})
</Typography>
</Grid>
))}
</Grid>
</Grid>
</Grid>
);
};
export default ScoreTracker;

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// src/context/ScoreContext.js
import React, { createContext, useContext, useReducer, useEffect } from 'react';
// Define action types
export const ACTIONS = {
ADD_ARROW: 'ADD_ARROW',
START_NEW_ROUND: 'START_NEW_ROUND',
RESET_GAME: 'RESET_GAME',
};
// Initial state structure
const initialState = {
currentGame: {
gameType: null, // '450' or '300'
rounds: [], // Array of rounds
totalScore: 0,
totalBullseyes: 0,
dateStarted: null,
},
games: [], // Historical games
};
// Reducer function
const scoreReducer = (state, action) => {
switch (action.type) {
case ACTIONS.ADD_ARROW:
const { roundIndex, score, isBullseye } = action.payload;
const updatedRounds = [...state.currentGame.rounds];
// Update the specific round
if (!updatedRounds[roundIndex]) {
updatedRounds[roundIndex] = { arrows: [], total: 0, bullseyes: 0 };
}
updatedRounds[roundIndex] = {
...updatedRounds[roundIndex],
arrows: [...updatedRounds[roundIndex].arrows, score],
total: updatedRounds[roundIndex].total + score,
bullseyes: updatedRounds[roundIndex].bullseyes + (isBullseye ? 1 : 0),
};
// Calculate new totals
const totalScore = updatedRounds.reduce((sum, round) => sum + round.total, 0);
const totalBullseyes = updatedRounds.reduce((sum, round) => sum + round.bullseyes, 0);
return {
...state,
currentGame: {
...state.currentGame,
rounds: updatedRounds,
totalScore,
totalBullseyes,
},
};
case ACTIONS.START_NEW_ROUND:
const { gameType } = action.payload;
return {
...state,
currentGame: {
gameType,
rounds: [],
totalScore: 0,
totalBullseyes: 0,
dateStarted: new Date().toISOString(),
},
};
case ACTIONS.RESET_GAME:
return {
...state,
currentGame: initialState.currentGame,
};
default:
return state;
}
};
// Create context
const ScoreContext = createContext();
// Context provider component
export const ScoreProvider = ({ children }) => {
// Load state from localStorage on initial render
const [state, dispatch] = useReducer(scoreReducer, initialState, () => {
const localData = localStorage.getItem('archeryScores');
return localData ? JSON.parse(localData) : initialState;
});
// Save to localStorage whenever state changes
useEffect(() => {
localStorage.setItem('archeryScores', JSON.stringify(state));
}, [state]);
return (
<ScoreContext.Provider value={{ state, dispatch }}>
{children}
</ScoreContext.Provider>
);
};
// Custom hook for using the score context
export const useScore = () => {
const context = useContext(ScoreContext);
if (!context) {
throw new Error('useScore must be used within a ScoreProvider');
}
return context;
};

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body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import reportWebVitals from './reportWebVitals';
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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const reportWebVitals = onPerfEntry => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

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asc/src/setupTests.js Normal file
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// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';