Broken menu

This commit is contained in:
corey@blaishome.online
2025-02-13 22:50:51 -05:00
parent b8c911f28e
commit a1f4ef16bd
5 changed files with 207 additions and 32 deletions

View File

@@ -2,21 +2,43 @@
import React, { useState } from 'react';
import { useScore, ACTIONS } from '../context/ScoreContext';
import { Button, Grid, Typography, TextField, Box } from '@mui/material';
import { useNavigate } from 'react-router-dom'; // <-- Add this import
const ScoreTracker = () => {
const { state, dispatch } = useScore();
const [arrowScores, setArrowScores] = useState(['', '', '', '', '']);
const navigate = useNavigate(); // <-- Define the navigate hook
const gameType = state.currentGame.gameType;
const maxArrowsPerRound = gameType === '450' ? 3 : 5;
const maxScore = gameType === '450' ? 10 : 5;
const maxRounds = gameType === '450' ? 16 : 12;
const [arrowScores, setArrowScores] = useState(Array(maxArrowsPerRound).fill(''));
const handleScoreChange = (index, value) => {
const updatedScores = [...arrowScores];
const updatedScores = [...arrowScores];
updatedScores[index] = value;
setArrowScores(updatedScores);
};
// Handle Add Round, Game Completion, etc.
const handleGameEnd = () => {
// Navigate to the summary page after the game ends
navigate('/summary');
};
// Rest of your component code (Rendering, Button handlers, etc.)
};
// Handle adding a round
const handleAddRound = () => {
// Check if the max number of rounds is reached
if (state.currentGame.rounds.length >= maxRounds) {
navigate('/summary'); // Navigate to summary page when max rounds are reached
return;
}
// Validate Scores
const valid = arrowScores.slice(0, maxArrowsPerRound).every(score =>
(score >= 0 && score <= maxScore) || score.toUpperCase() === 'X'
);
@@ -25,17 +47,23 @@ const ScoreTracker = () => {
return;
}
arrowScores.slice(0, maxArrowsPerRound).forEach((score) => {
// Add arrows to the current round
const roundArrows = arrowScores.slice(0, maxArrowsPerRound).map((score) => {
const arrowScore = score.toUpperCase() === 'X' ? maxScore : parseInt(score, 10);
dispatch({
type: ACTIONS.ADD_ARROW,
payload: {
roundIndex: state.currentGame.rounds.length,
score: arrowScore,
isBullseye: score.toUpperCase() === 'X',
},
});
return {
score: arrowScore,
isBullseye: score.toUpperCase() === 'X',
};
});
dispatch({
type: ACTIONS.ADD_ROUND,
payload: {
roundIndex: state.currentGame.rounds.length,
arrows: roundArrows,
},
});
setArrowScores(['', '', '', '', '']);
};
@@ -120,6 +148,13 @@ const ScoreTracker = () => {
>
X
</Button>
<Button
variant="outlined"
onClick={() => navigate('/')}
>
Main Menu
</Button>
</Box>
</Grid>
@@ -150,19 +185,24 @@ const ScoreTracker = () => {
Bullseyes: {state.currentGame.totalBullseyes}
</Typography>
</Grid>
{/* Round history */}
<Grid item xs={12}>
<Box sx={{ maxHeight: '200px', overflow: 'auto' }}>
{state.currentGame.rounds.map((round, roundIndex) => (
<Typography key={roundIndex} variant="body2" align="center">
Round {roundIndex + 1}: {round.arrows.join(', ')}
(Total: {round.total}, Bullseyes: {round.bullseyes})
</Typography>
))}
</Box>
</Grid>
</Grid>
{/* Round history */}
<Grid item xs={12}>
<Box sx={{ maxHeight: '200px', overflow: 'auto' }}>
{state.currentGame && state.currentGame.rounds && state.currentGame.rounds.length > 0 ? (
state.currentGame.rounds.map((round, roundIndex) => (
<Typography key={roundIndex} variant="body2" align="center">
Round {roundIndex + 1}: {round.arrows ? round.arrows.join(', ') : 'No arrows'}
(Total: {round.total || 0}, Bullseyes: {round.bullseyes || 0})
</Typography>
))
) : (
<Typography variant="body2" align="center">
No rounds played yet.
</Typography>
)}
</Box>
</Grid>
</Grid>
);
};