fixed 5 spot component
This commit is contained in:
@@ -1,150 +1,216 @@
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import React, { useState } from 'react';
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import {
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Button,
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Card,
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CardContent,
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CardHeader,
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Grid,
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Typography,
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FormControl,
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FormControlLabel,
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Radio,
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RadioGroup,
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Divider
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} from '@mui/material';
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import { useScore, ACTIONS } from '../context/ScoreContext';
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import { Button, Grid, Typography, TextField, Box } from '@mui/material';
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import { useNavigate } from 'react-router-dom';
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const GameSetup = ({ onGameStart }) => {
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const { dispatch } = useScore();
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const [selectedGameType, setSelectedGameType] = useState('');
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const [selectedTargetFace, setSelectedTargetFace] = useState('standard');
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const ScoreTracker = () => {
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const { state, dispatch } = useScore();
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const navigate = useNavigate();
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const handleGameTypeSelect = (gameType) => {
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setSelectedGameType(gameType);
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setSelectedTargetFace('standard'); // Reset to standard when game type changes
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const gameType = state.currentGame.gameType;
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// Determine the number of arrows per round based on game type
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const maxArrowsPerRound = gameType === '450' ? 3 : 5;
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const maxScore = gameType === '450' ? 10 : 5;
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const maxRounds = gameType === '450' ? 16 : 12;
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const [arrowScores, setArrowScores] = useState(Array(maxArrowsPerRound).fill(''));
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const handleScoreChange = (index, value) => {
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const updatedScores = [...arrowScores];
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updatedScores[index] = value;
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setArrowScores(updatedScores);
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};
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const startGame = () => {
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if (!selectedGameType) return;
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const handleAddRound = () => {
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const valid = arrowScores.slice(0, maxArrowsPerRound).every(score =>
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(score >= 0 && score <= maxScore) || score.toUpperCase() === 'X'
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);
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dispatch({
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type: ACTIONS.START_GAME,
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payload: {
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gameType: selectedGameType,
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isLeague: false,
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targetFace: selectedTargetFace
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}
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if (!valid) {
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alert(`Please enter valid scores between 0-${maxScore} or X for bullseyes.`);
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return;
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}
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const roundArrows = arrowScores.slice(0, maxArrowsPerRound).map((score) => {
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const arrowScore = score.toUpperCase() === 'X' ? maxScore : parseInt(score, 10);
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return {
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score: arrowScore,
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isBullseye: score.toUpperCase() === 'X',
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};
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});
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onGameStart();
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const roundTotal = roundArrows.reduce((sum, arrow) => sum + arrow.score, 0);
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dispatch({
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type: ACTIONS.ADD_ROUND,
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payload: {
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roundIndex: state.currentGame.rounds.length,
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arrows: roundArrows,
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total: roundTotal
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},
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});
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setArrowScores(Array(maxArrowsPerRound).fill(''));
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if (state.currentGame.rounds.length >= maxRounds - 1) {
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navigate('/summary');
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}
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};
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// Determine if we should show target face options
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const showTargetFaceOptions = selectedGameType !== '';
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const handleMainMenu = () => {
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dispatch({ type: ACTIONS.RESET_GAME });
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navigate('/');
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};
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return (
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<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
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<Grid item xs={12} sm={8} md={6}>
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<Card>
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<CardHeader
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title="Start New Game"
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titleTypographyProps={{ align: 'center' }}
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/>
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<CardContent>
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<Grid container spacing={3}>
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<Grid item xs={12}>
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<Typography variant="body1" align="center" gutterBottom>
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Select your game type:
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</Typography>
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</Grid>
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<Grid item xs={6}>
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<Button
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fullWidth
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variant="contained"
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color="primary"
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size={selectedGameType === '450' ? "large" : "medium"}
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onClick={() => handleGameTypeSelect('450')}
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style={{
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backgroundColor: selectedGameType === '450' ? undefined : '#1976d2',
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boxShadow: selectedGameType === '450' ? '0 0 10px #1976d2' : undefined
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}}
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>
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450 Round
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</Button>
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</Grid>
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<Grid item xs={6}>
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<Button
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fullWidth
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variant="contained"
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color="secondary"
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size={selectedGameType === '300' ? "large" : "medium"}
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onClick={() => handleGameTypeSelect('300')}
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style={{
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backgroundColor: selectedGameType === '300' ? undefined : '#9c27b0',
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boxShadow: selectedGameType === '300' ? '0 0 10px #9c27b0' : undefined
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}}
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>
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300 Round
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</Button>
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</Grid>
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<Grid container spacing={2} justifyContent="center">
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{/* Main Menu Button */}
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<Box
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sx={{
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position: 'absolute',
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top: 16,
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left: 16,
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}}
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>
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<Button
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variant="outlined"
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onClick={handleMainMenu}
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>
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Main Menu
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</Button>
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</Box>
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{showTargetFaceOptions && (
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<>
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<Grid item xs={12}>
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<Divider style={{ margin: '16px 0' }} />
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<Typography variant="body1" align="center" gutterBottom>
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Select your target face:
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</Typography>
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</Grid>
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<Grid item xs={12}>
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<FormControl component="fieldset">
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<RadioGroup
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row
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name="targetFace"
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value={selectedTargetFace}
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onChange={(e) => setSelectedTargetFace(e.target.value)}
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>
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<FormControlLabel
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value="standard"
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control={<Radio />}
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label="Standard"
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/>
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{selectedGameType === '300' && (
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<FormControlLabel
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value="5-spot"
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control={<Radio />}
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label="5-Spot"
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/>
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)}
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{selectedGameType === '450' && (
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<FormControlLabel
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value="3-spot"
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control={<Radio />}
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label="3-Spot"
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/>
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)}
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</RadioGroup>
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</FormControl>
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</Grid>
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<Grid item xs={12}>
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<Typography variant="h5" align="center" gutterBottom>
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{gameType} Round - Round {state.currentGame.rounds.length + 1}
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</Typography>
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</Grid>
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<Grid item xs={12} style={{ marginTop: '16px' }}>
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<Button
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fullWidth
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variant="contained"
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color="success"
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size="large"
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onClick={startGame}
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>
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Start Game
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</Button>
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</Grid>
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</>
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)}
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</Grid>
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</CardContent>
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</Card>
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{/* Score input section */}
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<Grid item xs={12}>
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<Box
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sx={{
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display: 'flex',
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justifyContent: 'center',
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gap: 1,
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mb: 2
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}}
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>
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{Array.from({ length: maxArrowsPerRound }).map((_, index) => (
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<TextField
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key={index}
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value={arrowScores[index]}
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onChange={(e) => handleScoreChange(index, e.target.value)}
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placeholder="0"
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size="small"
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sx={{
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width: '60px',
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'& .MuiInputBase-input': {
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padding: '8px',
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textAlign: 'center'
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}
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}}
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inputProps={{
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maxLength: 1,
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style: { textAlign: 'center' }
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}}
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/>
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))}
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</Box>
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</Grid>
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{/* Score buttons */}
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<Grid item xs={12}>
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<Box
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sx={{
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display: 'flex',
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flexWrap: 'wrap',
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justifyContent: 'center',
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gap: 1,
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mb: 2
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}}
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>
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{Array.from({ length: maxScore + 1 }).map((_, i) => (
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<Button
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key={i}
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variant="outlined"
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size="small"
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sx={{ minWidth: '40px', height: '40px' }}
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onClick={() => {
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const emptyIndex = arrowScores.findIndex(score => score === '');
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if (emptyIndex >= 0 && emptyIndex < maxArrowsPerRound) {
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handleScoreChange(emptyIndex, i.toString());
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}
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}}
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>
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{i}
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</Button>
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))}
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<Button
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variant="outlined"
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size="small"
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sx={{ minWidth: '40px', height: '40px' }}
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onClick={() => {
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const emptyIndex = arrowScores.findIndex(score => score === '');
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if (emptyIndex >= 0 && emptyIndex < maxArrowsPerRound) {
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handleScoreChange(emptyIndex, 'X');
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}
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}}
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>
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X
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</Button>
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</Box>
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</Grid>
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{/* Control buttons */}
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<Grid item xs={12}>
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<Box sx={{ display: 'flex', justifyContent: 'center', gap: 2 }}>
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<Button
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variant="contained"
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color="primary"
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onClick={handleAddRound}
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disabled={!arrowScores.slice(0, maxArrowsPerRound).every(score => score !== '')}
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>
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Add Round
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</Button>
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<Button
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variant="outlined"
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onClick={() => setArrowScores(Array(maxArrowsPerRound).fill(''))}
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>
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Clear
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</Button>
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</Box>
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</Grid>
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{/* Scores display */}
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<Grid item xs={12}>
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<Typography variant="h6" align="center">
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Total Score: {state.currentGame.totalScore} |
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Bullseyes: {state.currentGame.totalBullseyes}
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</Typography>
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</Grid>
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{/* Round history */}
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<Grid item xs={12}>
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<Box sx={{ maxHeight: '200px', overflow: 'auto' }}>
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{state.currentGame.rounds.length > 0 ? (
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state.currentGame.rounds.map((round, roundIndex) => (
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<Typography key={roundIndex} variant="body2" align="center">
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Round {roundIndex + 1}: {round.arrows.map(arrow => arrow.score).join(', ')}
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(Total: {round.total}, Bullseyes: {round.bullseyes})
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</Typography>
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))
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) : (
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<Typography variant="body2" align="center">
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No rounds played yet.
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</Typography>
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)}
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</Box>
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</Grid>
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</Grid>
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);
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};
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export default GameSetup;
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export default ScoreTracker;
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@@ -1,231 +1,162 @@
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import React, { useState } from 'react';
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import React, { useState, useEffect } from 'react';
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import {
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Button,
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Card,
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CardContent,
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CardHeader,
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FormControl,
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FormControlLabel,
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RadioGroup,
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Radio,
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Grid,
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Typography,
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Select,
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MenuItem
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} from '@mui/material';
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import { useScore, ACTIONS } from '../context/ScoreContext';
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import { Button, Grid, Typography, TextField, Box } from '@mui/material';
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import { useNavigate } from 'react-router-dom';
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const ScoreTracker = () => {
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const { state, dispatch } = useScore();
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const navigate = useNavigate();
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const gameType = state.currentGame.gameType;
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const isLeague = state.currentGame.isLeague; // Check if it's a league game
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const maxArrowsPerRound = gameType === '450' ? 3 : 5;
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const maxScore = gameType === '450' ? 10 : 5;
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const maxRounds = gameType === '450' ? 16 : 12;
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const GameSetup = ({ onGameStart }) => {
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const { dispatch } = useScore();
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const [arrowScores, setArrowScores] = useState(Array(maxArrowsPerRound).fill(''));
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const [selectedGameType, setSelectedGameType] = useState('');
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const [isLeague, setIsLeague] = useState(false); // This tracks if it's a league game
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const [selectedTargetFace, setSelectedTargetFace] = useState('single'); // Assuming single as default target face
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const handleScoreChange = (index, value) => {
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const updatedScores = [...arrowScores];
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updatedScores[index] = value;
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setArrowScores(updatedScores);
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// Log isLeague to verify if it changes correctly
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useEffect(() => {
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console.log("Game mode isLeague:", isLeague); // Check this in the console
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}, [isLeague]);
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const handleGameModeChange = (event) => {
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const leagueMode = event.target.value === "league";
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setIsLeague(leagueMode); // Update isLeague based on user selection
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};
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const handleAddRound = () => {
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const valid = arrowScores.slice(0, maxArrowsPerRound).every(score =>
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(score >= 0 && score <= maxScore) || score.toUpperCase() === 'X'
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);
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if (!valid) {
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alert(`Please enter valid scores between 0-${maxScore} or X for bullseyes.`);
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return;
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}
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const handleTargetFaceChange = (event) => {
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setSelectedTargetFace(event.target.value);
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};
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const roundArrows = arrowScores.slice(0, maxArrowsPerRound).map((score) => {
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const arrowScore = score.toUpperCase() === 'X' ? maxScore : parseInt(score, 10);
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return {
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score: arrowScore,
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isBullseye: score.toUpperCase() === 'X',
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};
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const startGame = () => {
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if (!selectedGameType) return;
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// Log the values to ensure they're correct
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console.log("Starting game with settings:", {
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gameType: selectedGameType,
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isLeague: isLeague,
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targetFace: selectedTargetFace
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});
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const roundTotal = roundArrows.reduce((sum, arrow) => sum + arrow.score, 0);
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dispatch({
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type: ACTIONS.ADD_ROUND,
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type: ACTIONS.START_GAME,
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payload: {
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roundIndex: state.currentGame.rounds.length,
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arrows: roundArrows,
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total: roundTotal
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},
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});
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setArrowScores(Array(maxArrowsPerRound).fill(''));
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if (state.currentGame.rounds.length >= maxRounds - 1) {
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navigate('/summary');
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}
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};
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const handleMainMenu = () => {
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dispatch({ type: ACTIONS.RESET_GAME });
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navigate('/');
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};
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const handleGameStart = (gameType, isLeague) => {
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// Dispatch the action to start a new round with the correct game type and isLeague flag
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dispatch({
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type: ACTIONS.START_NEW_ROUND,
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payload: {
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gameType, // '450' or '300'
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isLeague // true for league games, false for practice games
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gameType: selectedGameType,
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isLeague: isLeague, // Pass the league/practice mode correctly
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targetFace: selectedTargetFace
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}
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});
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navigate('/score-tracker'); // Navigate directly to the score tracker
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onGameStart();
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};
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return (
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<Grid container spacing={2} justifyContent="center">
|
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{/* Main Menu Button */}
|
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<Box
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sx={{
|
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position: 'absolute',
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top: 16,
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left: 16,
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}}
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>
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<Button
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variant="outlined"
|
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onClick={handleMainMenu}
|
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>
|
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Main Menu
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</Button>
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</Box>
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<Grid container spacing={3} justifyContent="center" alignItems="center" style={{ minHeight: '80vh' }}>
|
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<Grid item xs={12} sm={8} md={6}>
|
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<Card>
|
||||
<CardHeader
|
||||
title="Start New Game"
|
||||
titleTypographyProps={{ align: 'center' }}
|
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/>
|
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<CardContent>
|
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<Grid container spacing={3}>
|
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<Grid item xs={12}>
|
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<Typography variant="body1" align="center" gutterBottom>
|
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Select your game type:
|
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</Typography>
|
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</Grid>
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<Grid item xs={6}>
|
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<Button
|
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fullWidth
|
||||
variant="contained"
|
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color={selectedGameType === '450' ? 'primary' : 'default'}
|
||||
size="large"
|
||||
onClick={() => setSelectedGameType('450')}
|
||||
>
|
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450 Round
|
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</Button>
|
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</Grid>
|
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<Grid item xs={6}>
|
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<Button
|
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fullWidth
|
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variant="contained"
|
||||
color={selectedGameType === '300' ? 'secondary' : 'default'}
|
||||
size="large"
|
||||
onClick={() => setSelectedGameType('300')}
|
||||
>
|
||||
300 Round
|
||||
</Button>
|
||||
</Grid>
|
||||
|
||||
<Grid item xs={12}>
|
||||
<Typography variant="h5" align="center" gutterBottom>
|
||||
{gameType} Round - Round {state.currentGame.rounds.length + 1}
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</Typography>
|
||||
<Typography variant="subtitle1" align="center" gutterBottom>
|
||||
{isLeague ? 'League Game' : 'Practice Game'} {/* Display whether it's a league or practice game */}
|
||||
</Typography>
|
||||
</Grid>
|
||||
{/* Select League or Practice Mode */}
|
||||
<Grid item xs={12}>
|
||||
<FormControl component="fieldset" fullWidth>
|
||||
<Typography variant="body1" align="center" gutterBottom>
|
||||
Select game mode:
|
||||
</Typography>
|
||||
<RadioGroup
|
||||
row
|
||||
name="gameMode"
|
||||
value={isLeague ? "league" : "practice"} // Display correct mode
|
||||
onChange={handleGameModeChange}
|
||||
>
|
||||
<FormControlLabel
|
||||
value="practice"
|
||||
control={<Radio />}
|
||||
label="Practice"
|
||||
/>
|
||||
<FormControlLabel
|
||||
value="league"
|
||||
control={<Radio />}
|
||||
label="League"
|
||||
/>
|
||||
</RadioGroup>
|
||||
</FormControl>
|
||||
</Grid>
|
||||
|
||||
{/* Score input section */}
|
||||
<Grid item xs={12}>
|
||||
<Box
|
||||
sx={{
|
||||
display: 'flex',
|
||||
justifyContent: 'center',
|
||||
gap: 1,
|
||||
mb: 2
|
||||
}}
|
||||
>
|
||||
{Array.from({ length: maxArrowsPerRound }).map((_, index) => (
|
||||
<TextField
|
||||
key={index}
|
||||
value={arrowScores[index]}
|
||||
onChange={(e) => handleScoreChange(index, e.target.value)}
|
||||
placeholder="0"
|
||||
size="small"
|
||||
sx={{
|
||||
width: '60px',
|
||||
'& .MuiInputBase-input': {
|
||||
padding: '8px',
|
||||
textAlign: 'center'
|
||||
}
|
||||
}}
|
||||
inputProps={{
|
||||
maxLength: 1,
|
||||
style: { textAlign: 'center' }
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</Box>
|
||||
</Grid>
|
||||
{/* Target face selection */}
|
||||
<Grid item xs={12}>
|
||||
<FormControl fullWidth>
|
||||
<Typography variant="body1" align="center" gutterBottom>
|
||||
Select target face:
|
||||
</Typography>
|
||||
<Select
|
||||
value={selectedTargetFace}
|
||||
onChange={handleTargetFaceChange}
|
||||
>
|
||||
<MenuItem value="single">Single Spot</MenuItem>
|
||||
<MenuItem value="five">Five Spot</MenuItem>
|
||||
</Select>
|
||||
</FormControl>
|
||||
</Grid>
|
||||
|
||||
{/* Score buttons */}
|
||||
<Grid item xs={12}>
|
||||
<Box
|
||||
sx={{
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
justifyContent: 'center',
|
||||
gap: 1,
|
||||
mb: 2
|
||||
}}
|
||||
>
|
||||
{Array.from({ length: maxScore + 1 }).map((_, i) => (
|
||||
<Button
|
||||
key={i}
|
||||
variant="outlined"
|
||||
size="small"
|
||||
sx={{ minWidth: '40px', height: '40px' }}
|
||||
onClick={() => {
|
||||
const emptyIndex = arrowScores.findIndex(score => score === '');
|
||||
if (emptyIndex >= 0 && emptyIndex < maxArrowsPerRound) {
|
||||
handleScoreChange(emptyIndex, i.toString());
|
||||
}
|
||||
}}
|
||||
>
|
||||
{i}
|
||||
</Button>
|
||||
))}
|
||||
<Button
|
||||
variant="outlined"
|
||||
size="small"
|
||||
sx={{ minWidth: '40px', height: '40px' }}
|
||||
onClick={() => {
|
||||
const emptyIndex = arrowScores.findIndex(score => score === '');
|
||||
if (emptyIndex >= 0 && emptyIndex < maxArrowsPerRound) {
|
||||
handleScoreChange(emptyIndex, 'X');
|
||||
}
|
||||
}}
|
||||
>
|
||||
X
|
||||
</Button>
|
||||
</Box>
|
||||
</Grid>
|
||||
|
||||
{/* Control buttons */}
|
||||
<Grid item xs={12}>
|
||||
<Box sx={{ display: 'flex', justifyContent: 'center', gap: 2 }}>
|
||||
<Button
|
||||
variant="contained"
|
||||
color="primary"
|
||||
onClick={handleAddRound}
|
||||
disabled={!arrowScores.slice(0, maxArrowsPerRound).every(score => score !== '')}
|
||||
>
|
||||
Add Round
|
||||
</Button>
|
||||
<Button
|
||||
variant="outlined"
|
||||
onClick={() => setArrowScores(Array(maxArrowsPerRound).fill(''))}
|
||||
>
|
||||
Clear
|
||||
</Button>
|
||||
</Box>
|
||||
</Grid>
|
||||
|
||||
{/* Scores display */}
|
||||
<Grid item xs={12}>
|
||||
<Typography variant="h6" align="center">
|
||||
Total Score: {state.currentGame.totalScore} |
|
||||
Bullseyes: {state.currentGame.totalBullseyes}
|
||||
</Typography>
|
||||
</Grid>
|
||||
|
||||
{/* Round history */}
|
||||
<Grid item xs={12}>
|
||||
<Box sx={{ maxHeight: '200px', overflow: 'auto' }}>
|
||||
{state.currentGame.rounds.length > 0 ? (
|
||||
state.currentGame.rounds.map((round, roundIndex) => (
|
||||
<Typography key={roundIndex} variant="body2" align="center">
|
||||
Round {roundIndex + 1}: {round.arrows.map(arrow => arrow.score).join(', ')}
|
||||
(Total: {round.total}, Bullseyes: {round.bullseyes})
|
||||
</Typography>
|
||||
))
|
||||
) : (
|
||||
<Typography variant="body2" align="center">
|
||||
No rounds played yet.
|
||||
</Typography>
|
||||
)}
|
||||
</Box>
|
||||
{/* Start Game Button */}
|
||||
<Grid item xs={12}>
|
||||
<Button
|
||||
fullWidth
|
||||
variant="contained"
|
||||
color="primary"
|
||||
size="large"
|
||||
onClick={startGame}
|
||||
disabled={!selectedGameType} // Disable button if no game type selected
|
||||
>
|
||||
Start Game
|
||||
</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</Grid>
|
||||
</Grid>
|
||||
);
|
||||
};
|
||||
|
||||
export default ScoreTracker;
|
||||
export default GameSetup;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user