160 lines
4.3 KiB
JavaScript
160 lines
4.3 KiB
JavaScript
import React, { createContext, useContext, useReducer, useEffect } from 'react';
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export const ACTIONS = {
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START_GAME: 'start_game',
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ADD_ROUND: 'add_round',
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RESET_GAME: 'reset_game',
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SAVE_GAME: 'save_game',
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LOAD_HISTORY: 'load_history',
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SET_TARGET_FACE: 'set_target_face'
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};
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// Define the available score values for each game type and target face
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export const TARGET_FACES = {
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'300': {
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'standard': [0, 1, 2, 3, 4, 5, 'x'], // Standard scoring for 300 game
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'5-spot': [0, 4, 5, 'x'] // 5-spot target face for 300 game
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},
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'450': {
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'standard': [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 'x'], // Standard scoring for 450 game
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'3-spot': [0, 6, 7, 8, 9, 10, 'x'] // 3-spot target face for 450 game
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}
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};
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const initialState = {
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currentGame: {
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gameType: '',
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isLeague: false,
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targetFace: 'standard', // Default to standard target face
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rounds: [],
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totalScore: 0,
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totalBullseyes: 0,
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date: null,
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availableScores: [] // Will be populated based on gameType and targetFace
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},
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history: []
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};
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// Helper function to get available scores based on game type and target face
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const getAvailableScores = (gameType, targetFace) => {
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if (!gameType || !targetFace) return [];
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return TARGET_FACES[gameType]?.[targetFace] || [];
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};
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const scoreReducer = (state, action) => {
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switch (action.type) {
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case ACTIONS.START_GAME: // Changed from START_NEW_ROUND to match the exported ACTIONS
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const gameType = action.payload.gameType;
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const targetFace = action.payload.targetFace || 'standard';
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return {
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...state,
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currentGame: {
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gameType,
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isLeague: action.payload.isLeague,
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targetFace,
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rounds: [],
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totalScore: 0,
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totalBullseyes: 0,
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dateStarted: new Date().toISOString(),
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availableScores: getAvailableScores(gameType, targetFace)
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},
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};
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case ACTIONS.SET_TARGET_FACE:
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const newTargetFace = action.payload.targetFace;
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return {
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...state,
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currentGame: {
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...state.currentGame,
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targetFace: newTargetFace,
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availableScores: getAvailableScores(state.currentGame.gameType, newTargetFace)
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}
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};
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case ACTIONS.ADD_ROUND:
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const updatedRounds = [...state.currentGame.rounds];
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updatedRounds[action.payload.roundIndex] = {
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arrows: action.payload.arrows,
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total: action.payload.total,
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bullseyes: action.payload.arrows.filter(arrow => arrow.isBullseye).length
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};
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const totalScore = updatedRounds.reduce((sum, round) => sum + round.total, 0);
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const totalBullseyes = updatedRounds.reduce((sum, round) => sum + round.bullseyes, 0);
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return {
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...state,
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currentGame: {
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...state.currentGame,
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rounds: updatedRounds,
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totalScore,
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totalBullseyes
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},
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};
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case ACTIONS.SAVE_GAME:
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if (!state.currentGame.isLeague) return state; // Only save league games
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const updatedHistory = [
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...state.history,
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{ ...state.currentGame }
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];
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// Save to localStorage
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localStorage.setItem('archeryHistory', JSON.stringify(updatedHistory));
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return {
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...state,
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history: updatedHistory
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};
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case ACTIONS.LOAD_HISTORY:
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return {
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...state,
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history: action.payload
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};
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case ACTIONS.RESET_GAME:
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return {
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...state,
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currentGame: initialState.currentGame
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};
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default:
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return state;
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}
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};
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const ScoreContext = createContext();
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export const ScoreProvider = ({ children }) => {
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const [state, dispatch] = useReducer(scoreReducer, initialState);
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// Load history from localStorage on initial mount
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useEffect(() => {
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const savedHistory = localStorage.getItem('archeryHistory');
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if (savedHistory) {
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dispatch({
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type: ACTIONS.LOAD_HISTORY,
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payload: JSON.parse(savedHistory)
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});
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}
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}, []);
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return (
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<ScoreContext.Provider value={{ state, dispatch }}>
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{children}
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</ScoreContext.Provider>
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);
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};
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export const useScore = () => {
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const context = useContext(ScoreContext);
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if (!context) {
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throw new Error('useScore must be used within a ScoreProvider');
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}
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return context;
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};
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